Lists (20)
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Avalonia
libs for Avaloniabevy
Build tools
C++ libs
DOOM Eternal
Engines
Flax
Godot
GUI
Learn
For learning some staffMemory
Libraries for memory management and allocatingMultithreading
.net gen
Helpers for System.Reflection.Emit and just for generation .NET assembliesNetcode
Everything that helps build netcode for your gameProgramming languages
Render Engines
Rust FFI
Tools for working with Rust FFIs&box
Gamemodes for Facepunch's game s&boxUnity
Valve
Valve related things- All languages
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Starred repositories
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
A property edit control in Avalonia like DevExpress's PropertyGridControl.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Fast O(1) offset allocator with minimal fragmentation
Ultra-fast and intuitive C++ JSON reader/writer with yyjson backend
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET develo…
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
Ursa is an enterprise level UI library for building cross-platform applications with Avalonia UI.
A JavaScript engine optimized for running React Native.
React + Dear ImGui + Static Hermes
Provides the ability to show various dialogs and child windows in a DI injectable application dialog service ready to plug into MVVM AvaloniaUI applications. The general idea is to make it as simpl…
A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.
A Job system implemented with a lock free stealing queue
This Blender addon is aimed to help you integrate Cascadeur into your workflow.
🎮 Dive into Nexo Engine, a revolutionnary C++ game engine. Our goal is to provide a robust, user-friendly, and efficient platform for game development in desktop as well as in virtual reality! 🤩✨🚀
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
3D and 2D game engine made using SDL_2, Vulkan, ImGui_Docking, and Box2D.
Prism Avalonia UI framework. Super charge your cross-platform apps with IoC, navigation, and more! Sponsored by Suess Labs. Prism is based on Microsoft patterns and practices.
A modern, high-performance, cross-platform, data-driven 2D game engine built with C++20 and .net 9.
A modern engine that shows rendering techniques like hardware raytracing and clustered shading
BAndysc / nodify-avalonia
Forked from miroiu/nodifyHighly performant and modular controls for node-based editors designed for data-binding and MVVM for Avalonia. Port of WPF's version: https://miroiu.github.io/nodify
Cross-platform C++11 header-only library for memory mapped file IO