- Shanghai China
-
05:42
(UTC +08:00)
Lists (15)
Sort Name ascending (A-Z)
- All languages
- Adblock Filter List
- Assembly
- Bluespec
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Dart
- Dockerfile
- Erlang
- Go
- HTML
- Handlebars
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Makefile
- Markdown
- MoonBit
- Objective-C
- PHP
- Python
- Rust
- SCSS
- Scala
- Scheme
- Shell
- Swift
- TeX
- TypeScript
- TypeSpec
- Visual Basic
- Vue
- WebAssembly
Starred repositories
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
A Terminal Emulator based on UWP and web technologies.
Fast persistent recoverable log and key-value store + cache, in C# and C++.
Godot/Unity3D System Design Architecture
Unified Realtime/API framework for .NET platform and Unity.
OpenDeepWiki is the open-source version of the DeepWiki project, aiming to provide a powerful knowledge management and collaboration platform. The project is mainly developed using C# and TypeScrip…
🎷No ceremony, just code. Blazing fast, typesafe binary serialization.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.
A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
TopDown Engine extensions created by the community
.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/
C# port of Box2D - Erin Catto's 2D Physics Engine
SAT Collision in C# for Unity3D Burst Compiler
基于四叉树的快速易用的U2D碰撞检测系统
A simple physics collision system suited for large numbers of entities *FORKED*