Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Roy Nieterau
BigRoy
Technical Director @Colorbleed
Develop to liberate the artist from technical struggles and aid them in designing inspiring and memorable artistic content.
@Colorbleed / @ynput Utrecht, Netherlands
Mustafa Zaky Jafar
MustafaJafar
A Wizard 🧙♂️
Pipeline TD / Developer⚡
Musician 🎸🎵
Cyclist 🚲
Enjoy your life!
@ynput
Chris
chriskiehl
Software engineer and general awesome person
Checkout my book! Data Oriented Programming in Java: https://mng.bz/BgQv
Amazon Seattle, WA
Miquel Campos
miquelcampos
Character TD Consultant +
mGear Framework Lead Developer @mgear-dev
mcsGear Tokyo
Alesia Karchevskaia
alesiakarch
I build tools for animation and VFX, mostly focusing on pipeline and rendering. And I rig sometimes.
Bournemouth
Laura Hermanns
LukasBanana
Former Shader Tools Programmer @ Epic Games; Former 3D engine developer @ MA Lighting; Opinions are my own
North Carolina, USA
Jacco Bikker
jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
Breda University of Applied Sciences 't Goy, The Netherlands
Gary Oberbrunner
garyo
Experienced technology executive and high-performance software developer.
Dark Star Systems, Inc. Arlington, MA, USA
Academy Software Foundation
AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
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