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extremscorner / libogc-rice
Forked from devkitPro/libogcC library for GameCube and Wii targeting devkitRice. (Private toolchain)
Processes raw beatmaps and saves difficulty attributes to a database backend
Source code and tools for New Super Mario Lost Worlds - we temporarily moved to a private repository
peppy / ManagedBass
Forked from ManagedBass/ManagedBass.Net Wrapper for 'Bass' Audio Library
ninjamuffin99 / Newgrounds
Forked from Geokureli/NewgroundsNewgrounds API for haxe
ftommasi / raylib-odin
Forked from kevinw/raylib-odinOdin bindings for the raylib gamedev library
FiniteReality / Discord.Net
Forked from discord-net/Discord.NetAn unofficial .Net wrapper for the Discord API (http://discordapp.com)
FiniteReality / runtime
Forked from dotnet/runtime.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
An API to locate MSBuild assemblies from an installed Visual Studio location. Use this to ensure that calling the MSBuild API will use the same toolset that a build from Visual Studio or msbuild.ex…
FiniteReality / msbuild
Forked from dotnet/msbuildThe Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
FiniteReality / tye
Forked from dotnet/tyeTye is a tool that makes developing, testing, and deploying microservices and distributed applications easier. Project Tye includes a local orchestrator to make developing microservices easier and …
FiniteReality / terrafx
Forked from terrafx/terrafxA framework for developing multimedia-based applications.
FiniteReality / ClangSharp
Forked from dotnet/ClangSharpClang bindings for .NET and Mono written in C#
FiniteReality / MODiX
Forked from discord-csharp/MODiXDiscord Bot handling basic moderation needs, soon implements statistics.
FiniteReality / Wumpus.Net
Forked from discord-net/Wumpus.NetLow-level C# Discord API wrapper using the magic of Span<T>
OmniSharp based on roslyn workspaces
Beeblerox / flixel
Forked from HaxeFlixel/flixelFree, cross-platform 2D game engine powered by Haxe and OpenFL