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Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.

C# 5,112 211 Updated Apr 24, 2026

Visual Studio native debugger extension to help debug native applications using Mono.

C# 152 11 Updated Oct 21, 2025

🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman

JavaScript 60,819 3,380 Updated May 12, 2026
Python 21,685 2,129 Updated Jan 23, 2026

Pixel office.

TypeScript 7,486 1,147 Updated May 11, 2026

A curated collection of resources to game development.

514 41 Updated Feb 22, 2025

Algorithm powering the For You feed on X

Rust 21,077 3,663 Updated May 15, 2026

A lightweight suite of motion imitation methods for training controllers.

Python 1,970 258 Updated May 5, 2026

The Unity UI library of controls, components and other useful features for extending the Unity UI solution for Unity

C# 1,637 177 Updated Dec 17, 2025

s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games

C# 6,180 593 Updated May 15, 2026

A couple of attributes that help disabling Domain Reloading in Unity easier

C# 247 15 Updated Jul 8, 2024

DMotion - A high level Animation Framework for Unity DOTS

C# 569 52 Updated Apr 5, 2023

Fly through your Windows 11 setup 🐝

C# 6,917 368 Updated Jan 4, 2026

FishNet: Unity Networking Evolved.

C# 1,923 213 Updated Apr 17, 2026

Lightning-fast and Zero Allocation Tween Library for Unity.

C# 2,118 150 Updated May 10, 2026

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

C# 1,209 136 Updated Mar 4, 2026

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

C# 1,873 78 Updated May 9, 2026

An open-source AI agent that brings the power of Gemini directly into your terminal.

TypeScript 104,087 13,667 Updated May 15, 2026
JavaScript 71 3 Updated May 19, 2025

Mod for Stardeus to show Automatic Drill Rigs in Star Map

C# 1 Updated Aug 26, 2025

Open-source clone of the original X-Com 👽

C++ 2,175 552 Updated Mar 19, 2026

What are the principles we can use to build LLM-powered software that is actually good enough to put in the hands of production customers?

TypeScript 19,822 1,498 Updated Sep 21, 2025

SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings fo…

C 1,811 119 Updated May 10, 2026

Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO

C++ 1,911 81 Updated Dec 23, 2025

A Curated List of Game Network Programming Resources

C++ 340 9 Updated Jan 13, 2024

The customization marketplace for Windows programs: https://windhawk.net/

C++ 7,891 204 Updated Dec 8, 2025

UI system for MonoGame projects.

C# 508 68 Updated Apr 25, 2024

WIP Multiplayer mod for Stardeus. Not stable for play yet. No ETA

C# 2 Updated May 4, 2025

Raw text files containing characters used in different languages such as English, French, German, Chinese, Japanese, Korean.

HTML 43 7 Updated Apr 5, 2022

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

C# 2,181 153 Updated Apr 1, 2026
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