- Vilnius, Lithuania
- https://kodolinija.com
- @dev_spajus
Stars
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Visual Studio native debugger extension to help debug native applications using Mono.
🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman
A curated collection of resources to game development.
Algorithm powering the For You feed on X
A lightweight suite of motion imitation methods for training controllers.
The Unity UI library of controls, components and other useful features for extending the Unity UI solution for Unity
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A couple of attributes that help disabling Domain Reloading in Unity easier
DMotion - A high level Animation Framework for Unity DOTS
Lightning-fast and Zero Allocation Tween Library for Unity.
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
An open-source AI agent that brings the power of Gemini directly into your terminal.
Mod for Stardeus to show Automatic Drill Rigs in Star Map
What are the principles we can use to build LLM-powered software that is actually good enough to put in the hands of production customers?
SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings fo…
Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
A Curated List of Game Network Programming Resources
The customization marketplace for Windows programs: https://windhawk.net/
WIP Multiplayer mod for Stardeus. Not stable for play yet. No ETA
Raw text files containing characters used in different languages such as English, French, German, Chinese, Japanese, Korean.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results