Become a sponsor to Sinan Ata
๐ Fellow Game Developer,
For a decade I helped the world's biggest software companies hire engineers. I
founded Exceptionly, where we built a hands-on-tested dataset of 2 million+
developers. Then I walked away from the executive title to do the thing I
actually wanted to do: build games, by myself, from scratch.
Today I'm a solo dev, and a father of two, building
Leap of Legends: a cross-play competitive
multiplayer game for Steam, iOS, Android, and Mac, designed from day one to be
safe for kids to play.
Here's the thing nobody tells you about shipping a real game alone: you hit a
hundred walls. How do you build and sign for four platforms from one machine?
How do you make console-looking characters run on a budget phone? How do you
build a UI system that survives mobile? I was lucky enough to have the runway to
solve these properly. A lot of devs aren't.
So I open-source the answers.
Every time I crack one of these problems inside Leap of Legends, I pull the
useful part out, clean it up, document it, and give it away. Not a stripped-down
demo. The actual, battle-tested code running in a shipping game. My mission is
simple: a developer who hasn't been as lucky as I have shouldn't have to
reinvent what I already figured out.
๐ If one of my projects saved you a weekend (or a month), a monthly sponsorship
would mean the world. Open-source doesn't pay the bills on its own. Your support
is what lets me keep pulling the good parts out of my game and handing them to you.
๐ฆ My main projects (600+ stars from devs who needed them):
- Unity UI Toolkit Design System : a drop-in design system for Unity 6 UI Toolkit. 24 components, 63 icons, one stylesheet, zero dependencies. The entire UI layer of a shipping game, ready to paste into yours.
- Unreal UMG Design System : a drop-in design system for Unreal Engine UMG: design tokens, themed C++ widgets, 120 vector icons, and live dark/light theming โ with zero content assets required.
- Cross-Platform Local Build Orchestrator : one PowerShell command builds and ships your Unity game to Steam, Google Play, TestFlight, and macOS. Your Windows PC drives a Mac over the LAN. No cloud CI bill.
- 3D-to-Sprite Baker : bake any animated 3D character into a sprite atlas at load time, then play it back as a flat quad. Rich characters at mobile framerates.
- Mesh Fracture : Voronoi mesh fracturing in pure C# for URP. Watertight fragments, physics bounce, dissolve fade, and a pre-baked convex-hull cache.
- Prefab Thumbnail Renderer (17โ ): turn any prefab into a Texture2D at runtime. Rotating thumbnails, animator-clip previews, async GPU readback, lazy-loaded tiles.
๐ฎ Your support also keeps the rest of it alive:
- Leap of Legends, the game every one of these projects comes from.
- The next extraction. There's always another useful piece waiting to come out of the game or other game titles I'm working on.
๐ Whether you sponsor, or just star a repo and go build something great with it,
thank you for being here.
Sinan (@sinanata)
Featured work
-
sinanata/unity-ui-toolkit-design-system
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 120 icons, mobile-responsive, dark-themed. One stylesheet, โฆ
C# 528 -
sinanata/unreal-umg-design-system
A drop-in design system for Unreal Engine UMG: design tokens, themed C++ widgets, 120 vector icons, and live dark/light theming โ with zero content assets required.
C++ 23 -
sinanata/unity-cross-platform-local-build-orchestrator
One PowerShell command on your Windows PC builds and ships your Unity game to four platforms โ Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) โ using a Mac on the same โฆ
PowerShell 47 -
sinanata/unity-mesh-fracture
Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
C# 44 -
sinanata/unity-3d-to-sprite-baker
Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad โ multi-row, multi-yaw, async GPU readโฆ
C# 43
$14 a month
SelectHobby Devs
You enjoy my work and want to support it. From one developer to the next, I thank you.
Perks
- Get a Sponsor badge on your profile
$29 a month
SelectIndie Dev
You enjoy my work and want to support it, but $14 feels low for the value you're getting from the tools I build, and you want to contribute more! For that I thank you!
Perks
- Get a Sponsor badge on your profile
- Have your github profile featured in repo readme Indie Dev supporters section
$250 a month
SelectSmall Game Studio
You run a smallish game studio, benefit from the tools I build, and want to support me in return!
Perks
- Get a Sponsor badge on your profile
- Have your small logo featured in repos' readme Supporters section.
$500 a month
SelectLarge Game Studio
You run a relatively larger game studio, benefit from the tools I build, and want to support me in return!
Perks
- Get a Sponsor badge on your profile
- Have your large logo featured in repos' readme Big Supporters section.