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OpenGL text using one vertex buffer, one texture and FreeType
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
An open-source, ultra-low-latency remote desktop for Linux hosts and Windows clients
A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.
A DirectSound DLL replacer that enables surround sound, HRTF, and EAX support via OpenAL Soft
Fully automatic censorship removal for language models
Math library using HLSL syntax with multiplatform SIMD support
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)
Engines, queries, and data for dynamic Datalog computation
DOS ISOify - A floppy image containing all the tools needed to mount an ISO file in DOS as a virtual CDROM.
This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering.
DLL agentic-AI-powered reverse-engineering effort for Gladiator Bot for Quake II
A purist Quake source port that restores the original look and feel of v1.09 and earlier.
Extracts sharp frames from a video.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A clean, easy-to-use C++ wrapper around the ffmpeg libraries
A drop-in entity editor for EnTT with Dear ImGui
IR and translation library for older D3D shader models
Lightweight and modular C++11 graphics middleware for games and data visualization
High-performance, real-time optimized, and statically typed embedded language implemented in C.
Mirage Persistent Kernel: Compiling LLMs into a MegaKernel
Render any git repo into a single static HTML page for humans or LLMs