Stars
stb single-file public domain libraries for C/C++
A simple and easy-to-use library to enjoy videogames programming
VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Audio playback and capture library written in C, in a single source file.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Easy to integrate Vulkan memory allocation library
📚 single header utf8 string functions for C and C++
💠 Single-file glTF 2.0 loader and writer written in C99
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney …
Documentation of NVIDIA chip/hardware interfaces
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Libav github mirror, clone of git://git.libav.org/libav
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex