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A fork of Firestorm for Second Life. Minor tweaks for SLPW, nothing I plan to push back. But you are welcome to take and changes made and work into a real patch if you want the credit. ;) However, I take no responsibility if you choose to run this code - at your own risk.

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Logo of Firestorm viewer

Firestorm is a free client for 3D virtual worlds such as Second Life and various OpenSim worlds where users can create, connect and chat with others from around the world.

THIS IS NOT AN OFFICIAL REPOSITORY

Real Firestorm Github

Differences from real Firestorm

  • gestures starting with "/" are not echoed to local chat when typoed
  • built-in gesture "/." toggles voice from avatar to camera position and back
  • New RLV command: @gesture=/ will run a gesture through RLV, meaning scripts can now trigger gestures (if the trigger command starts with '/')

This is experimental and completely without support. Use at your own risk. I have no intention of pushing fixes back to main. If you want them there, feel free to steal and take credit for them. I'm happy here.

Open Source

Firestorm is a third party viewer derived from the official Second Life client. The client codebase has been open source since 2007 and is available under the LGPL license.

Download

Pre-built versions of the viewer releases for Windows, Mac and Linux can be downloaded from the official website.

Build Instructions

Build instructions for each operating system can be found using the links below and in the official wiki.

Note

We do not provide support for compiling the viewer or issues resulting from using a self-compiled viewer. However, there is a self-compilers group within Second Life that can be joined to ask questions related to compiling the viewer: Firestorm Self Compilers

Contribute

Help make Firestorm better! You can get involved with improvements by filing bugs and suggesting enhancements via JIRA or creating pull requests.

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A fork of Firestorm for Second Life. Minor tweaks for SLPW, nothing I plan to push back. But you are welcome to take and changes made and work into a real patch if you want the credit. ;) However, I take no responsibility if you choose to run this code - at your own risk.

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