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芙蓉路街尾米粉店
- 桂林 ( GuiLin )
Stars
Source code for Game Physics Cookbook
A miniature library for struct-field reflection in C++
A Godot plugin to let you block in levels inside the Godot editor.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
Lets make video diffusion practical!
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Sample code for compute shader 101 training
C++ Reflection Parser / Runtime Skeleton
A software raytracing engine written in WebGPU
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
One stop solution for all Vulkan samples
Unreal source explained, based on profilers.
gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.
The most powerful Unreal Engine Dumper and Editor for UE 4.19 - 5.3
A collection of modern C++ libraries, include coro_http, coro_rpc, compile-time reflection, struct_pack, struct_json, struct_xml, struct_pb, easylog, async_simple etc.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
📚 single header utf8 string functions for C and C++
☁️ Volumetric path tracer using cuda
Implementing Adaptive Virtual Texture in HDRP
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Personal hobby project to experiment with various rendering techniques.