Hey there! I'm TBH, a passionate developer from the USA, currently crafting code in the wilds of Wyoming ๐. Iโm all about creating immersive experiences with Unreal Engine and Godot, and Iโm always tinkering with new ideas to bring games to life.
- ๐ญ Currently working as: An Unreal Engine and Godot Developer.
- ๐ Learning journey: Diving deep into Git (yep, itโs a wild ride!) and exploring advanced game dev techniques.
- โก When Iโm not coding: Youโll find me drinking chai, brainstorming game mechanics.
- ๐ฌ Fun fact: I believe creating free templates for people to use is better than 20+ videos!
Hereโs what I bring to the table:
- Game Development: Unreal Engine (mainly Blueprints), Godot
- Programming: C++, GDScript, C#, and java (from college)
- Version Control: Git (Still learning! yikes!!!)
- Other Tools: Blender (terrible at it tbh), Accurig/Mixamo for easy 3D rigs
- Soft Skills: Problem-solving, debugging, quick rewrites/fixes
Here are a few things Iโve been working on:
- 3D Platformer (Godot): A dynamic platformer with advanced movement mechanics like sprinting, dashing, and a state-machine-driven character controller. Check it out for smooth jumps and flashy animations! ๐โโ๏ธ
- 2.5D Platformer (Godot): A template to combine 2D tools to 3D space using godot's already built in Sprite3D nodes (ex. AnimatedSprite3D).
- 2.5D Platformer (UE5): A template to bring 2D and the powerhouse of UE5 together using PaperZD, I wont be working on this much, but it should have everything you need to get started.
Want to collaborate or remix my projects? Feel free to fork them and make them your own! ๐ง