Stars
JCASC is a pure Java read only CASC interface for Blizzard games like Warcraft III.
Warcraft III: Reforged open world role-playing game and strategy map.
its ur favorite copr's git repo
Restore a truncated mp4/mov. Improved version of ponchio/untrunc
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
GoPro MAX conversion tools - scripts and programs to aid with the .360 video file conversion to equirectangular videos.
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
Compatibility tool for Steam Play based on Wine and additional components
jLink is the ultimate solution for managing Jabra headsets and dongles on Linux. Think of it as Jabra Direct, but specifically built to bring its powerful features to the Linux ecosystem
A high performance, editable terrain system for Godot 4.
A bot for notifying when a Warcraft 3 game has been hosted on Battle.Net, WC3Connect, or other sources.
linken233 / OpenJK-SWGL
Forked from KotFDevs/OpenJK-KotFCommunity effort to maintain and improve Jedi Academy + Jedi Outcast released by Raven Software
A native JavaScript WarCraft 3 replay parser implementation.
A repository to track issues and provide resources for the Warcraft III: Community Edition project.
A python tool to explore and program SIMs / USIMs / ISIMs. Mirror of https://gitea.osmocom.org/sim-card/pysim
"Maven-node-grunt-gulp-npm-node-plugin to end all maven-node-grunt-gulp-npm-plugins." A Maven plugin that downloads/installs Node and NPM locally, runs NPM install, Grunt, Gulp and/or Karma.
A diffing utility for BPMN 2.0 documents.
Automatically exported from code.google.com/p/java-html2image
Cross-platform automation framework for all kinds of apps, built on top of the W3C WebDriver protocol
Compare two XML files, ignoring element and attribute order.
An automatic, real-time dual-grid tileset system for Godot
high-performance rendering backend (C++, Python, C#, Java)