Stars
Advanced CLI tool that scans your hardware and tells you exactly which LLM or sLLM models you can run locally, with full Ollama integration.
Lightweight, open-source control tool for ASUS laptops and ROG Ally. Manage performance modes, fans, GPU, battery, and RGB lighting across Zephyrus, Flow, TUF, Strix, Scar, and other models.
Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
ozone10 / 7zip-Dark7zip
Forked from ip7z/7zipDark mode for 7-Zip and 7-Zip-zstd
A fast entity component system (ECS) for C & C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Documentation and file reading code for the .mrimgx and .mrbakx file format for the Macrium Reflect backup/disk imaging product
Deduplicating archiver with encryption and paranoid-level tests. Swiss army knife for the serious backup and disaster recovery manager. Ransomware neutralizer. Win/Linux/Unix
plakar is a backup solution powered by Kloset and ptar
Quick QR Table Generator Unity project that supports multi page printing and formatting of QR codes. QR sources can be read from a folder of multiple source text files. Useful if you want to format…
16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows
Physical based rendering with Vulkan using glTF 2.0 models
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
Control WS2812B and many more types of digital RGB LEDs with an ESP32 over WiFi!
Makes Odroid XU4 fan silent on idle load
Tailscale for Mikrotik Container
Open source eGPU dock for ROG Ally and ROG Flow
Jada Ollama is a sophisticated, open-source web interface designed to provide seamless interaction with Ollama AI models.
A markdown editor for the desktop.
📝A simple and elegant markdown editor, available for Linux, macOS and Windows.
Repository containing common 3D test models in original format with original source if known and obj mesh
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
High performance physically based renderer in C++11