Stars
C++ TCP/IP and SSH stack with bounded run time and no dynamic memory allocations
Compatibility framework for building and running Psy-Q SDK - based Playstation games across other platforms
Decompile/recompile Metal Gear Solid game files
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, isβ¦
pkolbus / compiler-warnings
Forked from Barro/compiler-warningsA list of compiler warning flags for different GCC and clang versions
A rendergraph-based graphical framework for Vulkan
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Personal hobby project to experiment with various rendering techniques.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
My happy playground of programmer fun.
π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Advanced rendering pipeline for ClayGL
A portable modern OpenGL Game-Engine with focus on PBR
Next-gen general purpose game engine written in modern C++