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SYSGO
- Finland
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18:22
(UTC +02:00) - https://www.youtube.com/channel/UCKjw73EtSvfcFB3Wai5FCog
Starred repositories
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
This Project is a simple 2D Game Engine designed to be fully understand by one Person.
Public software renderer being developed for fun by the King's Crook community.
Generative Models by Stability AI
Pixel Indexed Image - A simple image format optimised for pixel art.
You can't break the blocks, but everything else is good
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
T3Vtech-3 game engine template repository. Simply fork it to use the engine.
Audio playback and capture library written in C, in a single source file.
RenderDoc is a stand-alone graphics debugging tool.
[Work in Progress] Pong in Bootsector of x86 PC
Template for creating C++ projects that use CMake.
A GUI frontend for @werman's Pulse Audio real-time noise suppression plugin
Easily write MP4 videos from a C++ application.
[DEPRECATED] Git mirror of the 0 A.D. SVN source code (migrated to https://gitea.wildfiregames.com on August 20th 2024)
Platform game concept made with the Delta engine.
A better C++ software renderer than my first.