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Unity Technologies
- London, UK
- http://timjones.io
- @_tim_jones_
Stars
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
One framework for creating powerful cross-platform games.
📷 A fluent wrapper around System.Drawing for the processing of image files.
Source browser website generator that powers https://source.dot.net, https://referencesource.microsoft.com and https://sourceroslyn.io
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
🏷 Minimalist .NET packages, developed by humans, for versioning software or content using Git tags.
A Roslyn-inspired full-fidelity XML parser with no dependencies and a simple Visual Studio XML language service
Disassemble to x86/x64 ASM listing the native code generated by the JIT of a managed method.
tgjones / dynamic-image
Forked from sitdap/dynamic-imageDynamicImage is a high-performance image manipulation library for ASP.NET
C# and Razor compiler playground in the browser via Blazor WebAssembly
A standalone API to read .NET XML documentation files and optionally augment it with reflection information.
Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.
🔥 SharpFlame: A modern cross-platform Warzone 2100 map editor based on the original Warzone 2100 FlaME map editor
Small and lightweight 3D vector and matrix library for .NET 4.0.
StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fr…
DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008…
Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.
Little XNA projects that I post as tutorials on my blog
The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...