Stars
- All languages
- ANTLR
- Assembly
- Astro
- Batchfile
- Bikeshed
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Cuda
- Elm
- GLSL
- Go
- HLSL
- HTML
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Less
- LiveScript
- Lua
- MDX
- Makefile
- Markdown
- Mathematica
- Mustache
- Objective-C
- Objective-C++
- PHP
- Perl
- PureBasic
- Python
- QML
- Rich Text Format
- Roff
- Ruby
- Rust
- SCSS
- Scheme
- ShaderLab
- Shell
- Svelte
- Swift
- Toit
- TypeScript
- V
- Vue
- WebAssembly
- Zig
The repository contains Google's robots.txt parser and matcher as a C++ library (compliant to C++11).
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Demonstration of various hardware effects.
Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.
A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
A NodeJS library to keep an eye on your memory usage, and discover and isolate leaks.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Restoration of defocused and blurred photos/images
Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other p…
a programming library with geometric algorithms
A collection of tools, libraries, and tests for Vulkan shader compilation.
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
[not maintained] Lightweight JavaScript library operating system for the cloud
Bridge API to connect with existing Java APIs.
2D Vector Graphics Engine Powered by a JIT Compiler
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Modern C++14 library for the development of real-time graphical applications
c++ toolkit for rapid development of live graphical apps and games