Skip to content
View thammin's full-sized avatar
👨‍👩‍👦
_
👨‍👩‍👦
_
  • Japan

Block or report thammin

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
82 stars written in C
Clear filter

Progressive, error tolerant, wavelet-based image compression algorithm

C 657 23 Updated Sep 5, 2025

Heightmap meshing utility.

C 605 55 Updated Dec 19, 2023

C99 heightmap utilities.

C 482 26 Updated Apr 27, 2021

Tool for launching a Linux process from a snapshot

C 450 22 Updated Sep 22, 2015

WebRTC and ORTC with a little bit of RAWR!

C 389 34 Updated Dec 23, 2021

Single-header minimalistic pragmatic GPU font rendering library.

C 376 12 Updated Jun 17, 2025

A GPU accelerated 2D vector graphics engine

C 328 8 Updated Dec 16, 2025

Fast LZMA2 Library

C 318 31 Updated Oct 26, 2025

INACTIVE - Servo for Unity - experimental

C 313 90 Updated Aug 10, 2020

2D GPU renderer for dynamic UIs

C 310 17 Updated Nov 12, 2025

OpenGL implementation of the MSDF algorithm

C 300 28 Updated Oct 13, 2024

A minimal Open Sound Control (OSC) library written in vanilla C.

C 276 51 Updated May 27, 2024

A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

C 240 21 Updated Jan 31, 2023

WebAssembly based Matrix and Vector library

C 202 7 Updated Apr 9, 2018

LibVLC plugin for Unity to integrate multimedia playback inside your Unity apps and games

C 197 54 Updated Dec 1, 2025

Parses and executes OpenGL calls from a text stream

C 174 9 Updated Jan 2, 2024

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

C 130 12 Updated Dec 30, 2024

Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.

C 107 3 Updated Aug 2, 2022

libraries and utilities for sampling hardware performance counters

C 96 20 Updated Mar 15, 2022

Realtime rectangle detector with GPGPU

C 61 21 Updated Jan 31, 2021

Ultra-lightweight JavaScript engine for Internet of Things. http://www.jerryscript.net

C 59 9 Updated Nov 9, 2016

testing speed of mathematical operators

C 8 1 Updated Nov 25, 2024