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thecloudrazor
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Commits on Dec 21, 2025
Merge branch 'gm-infinite:main' into main
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Commits on Nov 22, 2025
PR #7 | FINAL MERGE
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Commits on Nov 9, 2025
PR #7 | FINAL MERGE
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Commits on Nov 2, 2025
[FINAL] Finalized the project
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Commits on Oct 5, 2025
[Norm] Last norm changes
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Merge branch 'norm2' into dev
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Fixes sphere and cylinder intersections
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[Parser] Refactor parser structure and enhance validation logic; consolidate parsing functions and improve readability
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Refactor intersection functions and remove parser files
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[Norm-II] I
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[Norm] 1
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Commits on Oct 4, 2025
Add new map files and parser functionality for enhanced scene representation
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Commits on Oct 3, 2025
norm changes
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Refactors rendering pipeline for clarity
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Improves lighting and intersection calculations
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Commits on Sep 22, 2025
Refactors cylinder intersection and improves shadows
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Adds basic diffuse lighting and shadows
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Commits on Sep 7, 2025
Refactor object intersection logic and update object structures for improved clarity and performance
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Commits on Aug 30, 2025
[FOV and Enhancement] Implemented FOV and made some enhancements
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[Refactor] Ambient lighting intensity logic
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DONE: Ambient lighting implemented
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Refactor scene object management to use a unified object structure for planes, spheres, and cylinders
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(Huge) PR #6: first efforts of object rendering from gm-infinite/emir
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NORM (partial) + Refactor cylinder intersection logic and enhance side intersection calculations
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Fix cylinder transformation logic and optimize vector transformation calculations
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Commits on Aug 23, 2025
Refactor cylinder intersection logic and improve transformation functions
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Merge branch 'kuzey' into emir
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everything works exept cylinder. sphere and plane works as intended and withou shadows for now
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Merge branch 'kuzey' into emir
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Implemented color and light structures, add camera transformation functions and drawing logic
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Commits on Aug 16, 2025
Merge #1 | First Window Initialization
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Merge pull request #2 from gm-infinite/kuzey
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Delete .vscode/settings.json
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Emir: Refactor Makefile and add window initialization; implement graceful exit function
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Add color and camera structures; introduce light definitions
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