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Mintos
Stars
Godot Engine – Multi-platform 2D and 3D game engine
Emscripten: An LLVM-to-WebAssembly Compiler
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
A fast JSON parser/generator for C++ with both SAX/DOM style API
Industry-standard navigation-mesh toolset for games
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Third-person Survival Game for Unreal Engine (Sample Project)
Procedural Noise Shader Routines compatible with WebGL
Polycode is a cross-platform framework for creative code.
EntityX - A fast, type-safe C++ Entity-Component system
Advanced shading language for production GI renderers
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
A small, portable and extensible C++ 3D coding framework
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Portable header-only C++ low level SIMD library
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Simple C++11 friendly header-only bindings to Lua
Unreal Engine smooth voxel terrain plugin