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Luma AI
- Graz
- thomasneff.github.io
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mmbn3-draft-gauntlet Public
Lua scripts and notes for modding the first Monolith Gauntlet battle in Secret Area 1 in Megaman Battle Network 3: Blue [US]. This effectively turns the game into a roguelite experience, where the …
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Vision-Based load screen detector for "Crash Team Racing: Nitro Fueled". Works as a plugin for the LiveSplit timer.
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LiveSplit component to automatically detect and remove loads from the Crash N. Sane Trilogy.
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Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedJun 18, 2023 -
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AdaNeRF Public
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields
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DONERF Public
Forked from facebookresearch/DONERFCode for "DONeRF Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks"
C++ Other UpdatedApr 12, 2022 -
awesome-NeRF Public
Forked from awesome-NeRF/awesome-NeRFA curated list of awesome neural radiance fields papers
TeX MIT License UpdatedJun 29, 2021 -
LiveSplit.Crash4LoadRemover Public
Vision-Based load screen detector for "Crash Bandicoot 4: It's About Time". Works as a plugin for the LiveSplit timer.
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advent_of_code_2020 Public
My repository for 2020's https://adventofcode.com/ .
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YGOLOTDPatchDraft Public
Patching Tool for Yu-Gi-Oh: Legacy of the Duelist to automatically change the Battle Pack 1 draft pool and AI decks.
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Fork of LiveSplit.CrashNSTLoadRemoval that is changed to detect black screens only.
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dbz_lsw_randomizer_mods Public
Some randomizer mod scripts and modding notes for Dragon Ball Z: Legendary Super Warriors [GBC]. Allows for story and battle mode randomization when using Bizhawk.
Lua MIT License UpdatedDec 26, 2019 -
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FBX2glTF Public
Forked from facebookincubator/FBX2glTFA command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. This fork also contains the ORCA_Conversion branch, which can be used to convert ORCA (http…
C++ Other UpdatedJan 13, 2019 -
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My implementation / progress through the Vulkan tutorial at https://vulkan-tutorial.com/
C Creative Commons Zero v1.0 Universal UpdatedApr 10, 2018 -
Code for the paper 'Generative Adversarial Network based Synthesis for Supervised Medical Image Segmentation'
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WerewolfWebApp Public
An automatic web app for the "Werewolf" social game.
JavaScript UpdatedNov 6, 2017 -
Loading Screen Detector and Autosplitter for LiveSplit for the Crash N. Sane Trilogy.
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YGOPRODraft Public
Simple Draft Client/Server Application for the YGOPRO dueling simulator.
C# MIT License UpdatedOct 19, 2017 -
LiveSplit Public
Forked from LiveSplit/LiveSplitA sleek, highly-customizable timer for speedrunners
C# MIT License UpdatedSep 27, 2017 -