Procrastinating on gamedev by doing game engine dev
@bevyengine contributor, wannabe gamedev
- Netherlands
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21:18
(UTC +01:00) - @tim-blackbird.bsky.social
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written in C#
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A first person multiplayer shooter example project in Unity
A class-leading water system implemented in Unity
A small utility to remove frame rate limit, change FOV, add widescreen support and more for Elden Ring
SAT Collision in C# for Unity3D Burst Compiler
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.