In my spare time, I'm teaching myself to build a C/C++ game engine using OpenGL. Mostly just for kicks.
Fairly keen on home brew console dev + emulation
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The Vulkan API Specification and related tools
Physically-Based Rendering in glTF 2.0 using WebGL
An experimental webkit-based kernel exploit (Arb. R/W) for the PS5 on <= 4.51FW
Allows for remapping remote buttons on LG WebOS TVs.
Find the target CPU architecture of Windows binaries (DLLs, EXEs and others).