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Starred repositories
Tesseract Open Source OCR Engine (main repository)
ClickHouse® is a real-time analytics database management system
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Android real-time display control software
Share a single keyboard and mouse between multiple computers.
Karabiner-Elements is a powerful tool for customizing keyboards on macOS
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available f…
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Marlin is a firmware for RepRap 3D printers optimized for both 8 and 32 bit microcontrollers. Marlin supports all common platforms. Many commercial 3D printers come with Marlin installed. Check wit…
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the …
a small build system with a focus on speed
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
F´ - A flight software and embedded systems framework
ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
OpenVINO™ is an open source toolkit for optimizing and deploying AI inference
The Time Series Visualization Tool that you deserve.
A tool for use with clang to analyze #includes in C and C++ source files
LIO-SAM: Tightly-coupled Lidar Inertial Odometry via Smoothing and Mapping