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tinylucid/README.md

GPU Engineer

Currently @ AMD | Ex: Avalanche Studios, Ubisoft

Working in a domain of real-time graphics and ML compute. Interested in performant low level programming and GPU driven rendering.

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  1. Infinite Grid shader with procedural... Infinite Grid shader with procedural grid with configurable divisions and major and minor lines markings.
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    Shader "Unlit/InfiniteGrid"
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    {
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        Properties
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        {
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            [Toggle] _WorldUV ("Use World Space UV", Float) = 1.0