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Timo Suoranta edited this page Jul 20, 2025 · 8 revisions

Guide

User Interface

This is erhe editor, July 2025:

Viewport Window

Viewport windows show contents of 3D scene. The windows also have tool bar at the top and hotbar at the bottom.

Brush controls

When hovering over a mesh with brush placement attachment, and when brush tool is selected as primary tool:

  • Press Z to rotate hovered mesh clockwise
  • Press X to rotate hovered mesh counter-clockwise
  • Press C to hide brush preview (to focus on rotate)

Hotbar

When hovering over Viewport window, a hotbar is shown near the bottom of the viewport window. Hotbar shows a palette of tools. One of the tools is highlighted as primary tool.

The currently active primary tool affects what commands can be triggered with keyboard and mouse.

  • You can select the primary tool by clicking on an icon in the hotbar.
  • if your mouse has 5 buttons, the extra buttons can be use to cycle through tools

Tools from left to right

  • Transform move tool
  • Transform rotate tool
  • Transform scale tool
  • Brush tool
  • Material paint tool
  • (Vertex) Paint Tool
  • Physics tool
  • Selection tool

Toolbar

At the top of the Viewport window there is a toolbar with buttons and combo boxes to control the Viewport window.

Controls from left to right:

  • Button with three dots: Opens Viewport config window, to adjust viewport settings
  • Toggle button for prioritizing selection over other tools. When toggled on, clicking typically selects hovered mesh
  • Button with L - Transform tool operates in local space
  • Button with W - Transform tool operates in world space
  • Toggle button to show/hide Move handles in transform tool
  • Toggle button to show/hide Rotate handles in transform tool
  • Toggle button to show/hide Scale handles in transform tool
  • A combo box for selecting which scene to show in the viewport ("Default scene")
  • A combo box for selecting which camera to use in the viewport ("Camera A")
  • A combo box for selecting default / override shader for the viewport ("Circular Brushed Metal")

Scene Hierarchy Window

  • You reorder nodes by dragging
  • Dragging node on top of another node will parent the dragged node to the hovered node

Content Library Window

  • You can drag brushes from content library to Viewport
  • You can drag materials from content library to meshes in Viewport window or nodes in Scene Hierarchy window

Gallery