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Timo Suoranta edited this page Jul 20, 2025
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This is erhe editor, July 2025:
Viewport windows show contents of 3D scene. The windows also have tool bar at the top and hotbar at the bottom.
When hovering over a mesh with brush placement attachment, and when brush tool is selected as primary tool:
- Press
Z
to rotate hovered mesh clockwise - Press
X
to rotate hovered mesh counter-clockwise - Press
C
to hide brush preview (to focus on rotate)
When hovering over Viewport window, a hotbar is shown near the bottom of the viewport window. Hotbar shows a palette of tools. One of the tools is highlighted as primary tool.
The currently active primary tool affects what commands can be triggered with keyboard and mouse.
- You can select the primary tool by clicking on an icon in the hotbar.
- if your mouse has 5 buttons, the extra buttons can be use to cycle through tools
Tools from left to right
- Transform move tool
- Transform rotate tool
- Transform scale tool
- Brush tool
- Material paint tool
- (Vertex) Paint Tool
- Physics tool
- Selection tool
At the top of the Viewport window there is a toolbar with buttons and combo boxes to control the Viewport window.
Controls from left to right:
- Button with three dots: Opens Viewport config window, to adjust viewport settings
- Toggle button for prioritizing selection over other tools. When toggled on, clicking typically selects hovered mesh
- Button with
L
- Transform tool operates in local space - Button with
W
- Transform tool operates in world space - Toggle button to show/hide Move handles in transform tool
- Toggle button to show/hide Rotate handles in transform tool
- Toggle button to show/hide Scale handles in transform tool
- A combo box for selecting which scene to show in the viewport ("Default scene")
- A combo box for selecting which camera to use in the viewport ("Camera A")
- A combo box for selecting default / override shader for the viewport ("Circular Brushed Metal")
- You reorder nodes by dragging
- Dragging node on top of another node will parent the dragged node to the hovered node
- You can drag brushes from content library to Viewport
- You can drag materials from content library to meshes in Viewport window or nodes in Scene Hierarchy window