Stars
Godot Engine – Multi-platform 2D and 3D game engine
The open source (GPL v2) turn-by-turn navigation software for many OS
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
OpenSCAD - The Programmers Solid 3D CAD Modeller
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
arara is a TeX automation tool based on rules and directives. It gives you a way to enhance your TeX experience. This is a mirror repository.
This is a repository for the code posted on my blog
zlib replacement with optimizations for "next generation" systems.
Open source neural network chess engine with GPU acceleration and broad hardware support.
The Vulkan API Specification and related tools
Text rendering in Vulkan by estimating signed distance
SIMD Library for Evaluating Elementary Functions, vectorized libm and DFT
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A sleek, highly customizable timer for speedrunners.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
This make CRC be fast. Included implementations: CRC-64-Jones and CRC-16-CCITT
C++ examples for the Vulkan graphics API
Implementations of SIMD instruction sets for systems which don't natively support them.
Decompilation of The Legend of Zelda: Ocarina of Time