Stars
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
OpenSCAD - The Programmers Solid 3D CAD Modeller
Lepton is a tool and file format for losslessly compressing JPEGs by an average of 22%.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Open source neural network chess engine with GPU acceleration and broad hardware support.
Modern C++14 library for the development of real-time graphical applications
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
VASE renderer is a polyline and curve renderer on OpenGL.
A lightweight C++ library for recursive bilateral filtering [Yang, Qingxiong. "Recursive bilateral filtering". European Conference on Computer Vision, 2012].
jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API