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31 stars written in C
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A maintained, feature-rich and performance oriented, neofetch like system information tool.

C 22,013 742 Updated Apr 16, 2026

iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |

C 6,297 710 Updated Apr 16, 2026

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

C 2,723 585 Updated Mar 9, 2026

Xash3D FWGS engine

C 2,444 402 Updated Apr 16, 2026

Vulkan Quake port based on QuakeSpasm

C 2,170 262 Updated Apr 3, 2026

System Shock (PowerMac version / Official GPL Release)

C 1,460 184 Updated Aug 3, 2018

A native port of Lotus 1-2-3 to Linux.

C 1,267 57 Updated Feb 21, 2026

Shockolate - A minimalist and cross platform System Shock source port.

C 887 72 Updated Oct 1, 2025

Merge of ioquake3 features and fixes into RTCW code bases

C 724 95 Updated Jun 27, 2024

Scripts to build OpenSSL, HTTP/2 (nghttp2) and cURL (libcurl) for MacOS, iOS and tvOS devices (x86_64, armv7, armv7s, arm64, arm64e). Now Supporting Apple Silicon, OpenSSL 3.0.x with TLS 1.3 and Ma…

C 463 139 Updated Jan 6, 2026

main ezQuake source code base

C 378 136 Updated Apr 16, 2026

Infocom-style interactive fiction player for Unix and DOS (moved to https://gitlab.com/DavidGriffith/frotz)

C 224 68 Updated Jul 7, 2018

Independent JPEG Group's JPEG software

C 192 159 Updated Sep 25, 2020

Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

C 190 44 Updated Apr 1, 2026

A demo of dear imgui running on Android

C 182 41 Updated May 29, 2024

Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

C 108 20 Updated Aug 11, 2021

Quake Arcade Tournament Edition, with dongle protection removed

C 101 12 Updated Aug 19, 2020

MAME 0.37B5 for iOS devices. 64-bit, rebuilt from the original 0.37B5 source code, SpriteKit renderer.

C 81 23 Updated Nov 10, 2018

unofficial mirror of QuakeSpasm SVN with branches for stuff I'm working on

C 63 74 Updated Feb 21, 2024

A port of the Quake rendering engine for MacOS (formerly OS X) / tvOS / iOS.

C 38 6 Updated Jul 23, 2020

FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/

C 19 3 Updated Oct 31, 2016

Source code for Marathon, Marathon 2: Durandal and Marathon Infinity for ios.

C 17 1 Updated Feb 25, 2024

This is a clone of an SVN repository at svn://svn.code.sf.net/p/quakespasm/code/trunk. It had been cloned by http://svn2github.com/ , but the service was since closed. Please read a closing note on…

C 11 5 Updated Dec 30, 2018

An unofficial Linux port of Blendo Games' short form FPS game "Thirty Flights of Loving". This should also work on the standalone freeware game "Gravity Bone"

C 8 Updated Apr 21, 2013

This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.

C 7 2 Updated Aug 18, 2023

Wolfenstein 3D port based on Wolfenstein 3D Redux

C 6 1 Updated Dec 5, 2015

SDL v2.0.3 for Mac OS X 10.3.9+ PowerPC/Intel.

C 5 Updated Aug 12, 2025

Pandora port. Status: Working, Pandora works, other Linux should work with minimal changes.

C 5 Updated Jan 18, 2015

The Yamagi Quake II client

C 3 1 Updated Jul 29, 2025

Doom Classic for iOS version 2

C 1 Updated Jun 9, 2017
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