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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Welcome to the page where you will find each trick/technique/whatever I have learnt in CTFs, real life apps, and reading researches and news.
A powerful templating engine with inheritance, asynchronous control, and more (jinja2 inspired)
A comparison of the performance of a few popular javascript frameworks
Claude Code superpowers: core skills library
high speed zlib port to javascript, works in browser & node.js
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Gets the job done when JSON.stringify can't
🔥 A Relay inspired library for building React.js + Firebase applications. 🔥
Shims for new ES modules features on top of the basic modules support in browsers
Sass.js - API for emscripted libsass to run in the browser
The reactive dataflow runtime that powers Observable Framework and Observable notebooks
A compact AWS client and signing utility for modern JS environments
🚅 - Hyper fast diffing algorithm for real DOM nodes
A scientific instrument for investigating latent spaces
Simple OOP javaScript library to solve linear programs, and mixed integer linear programs
A tagged template literal that allows safe interpolation of values into HTML, following the HTML5 spec
Test Firebase security rules without connecting to Firebase.
React and Redux with TypeScript