Mobile game and app developer. Interested in web technologies and machine learning.
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6
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written in ShaderLab
Clear filter
Testbed project for Unity HDRP (High Definition Render Pipeline)
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
Full project and code for all of my shader tutorials.
Unity plugin to procedurally sprout foliage throughout your scene.
A simple height blending terrain shader for Unity3D (that still works on SM3.0)