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6 stars written in ShaderLab
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Testbed project for Unity HDRP (High Definition Render Pipeline)

ShaderLab 1,242 158 Updated Aug 17, 2020

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

ShaderLab 921 186 Updated Jan 21, 2019

Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.

ShaderLab 510 72 Updated Nov 30, 2020

Full project and code for all of my shader tutorials.

ShaderLab 452 133 Updated Jul 27, 2019

Unity plugin to procedurally sprout foliage throughout your scene.

ShaderLab 128 8 Updated Jul 17, 2019

A simple height blending terrain shader for Unity3D (that still works on SM3.0)

ShaderLab 35 7 Updated Aug 7, 2017