Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Updated
May 29, 2022 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Spherical histogram made simple! The surface colors indicate the density of points lying in the respective direction. Variable bin size. Works with large data sets. Points are read from your .npy files.
Решение задачи о пересечении треугольников в 3-мерном пространстве
Simple program to detect triangle type from 3d coordinates using C++
A desktop application that triangulates an area defined by the user - made with SFML.
Bunch of programs used to setup and draw simple triangular structures
A 3D software Engine capable of loading, rendering, clipping, texturing and simple lighting objects. Contains player camera control. Made for educational purposes. Thanks Javidx9/OneLoneCoder for providing the pixelGameEngine and amazing lectures on your channel https://www.youtube.com/@javidx9
An algorithm that checks whether two triangles in three-dimensional space are intersecting or not.
Minimal 3D rendering playground built with C++ and SFML. Supports loading .obj models, applying basic transformations, and drawing textured faces via a simple perspective projection.
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