Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Updated
May 29, 2022 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Spherical histogram made simple! The surface colors indicate the density of points lying in the respective direction. Variable bin size. Works with large data sets. Points are read from your .npy files.
Решение задачи о пересечении треугольников в 3-мерном пространстве
A desktop application that triangulates an area defined by the user - made with SFML.
Simple program to detect triangle type from 3d coordinates using C++
Bunch of programs used to setup and draw simple triangular structures
An algorithm that checks whether two triangles in three-dimensional space are intersecting or not.
Minimal 3D rendering playground built with C++ and SFML. Supports loading .obj models, applying basic transformations, and drawing textured faces via a simple perspective projection.
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