Makes life working with units of measurement just a little bit better.
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Updated
Dec 7, 2025 - C#
Makes life working with units of measurement just a little bit better.
A cross-platform toolkit for reading metadata of .rfa, .rvt etc. Reading / writing hared sparameter and type catalog files WITHOUT Revit
xFunc provides a powerful parser and analyzer for mathematical expressions. It excels at calculating derivatives, simplifying expressions, and achieving high performance.
Units of measure and conversions between them
A WPF/MVVM control for selection of values in different units with automatic unit conversion
Library that enables typesafe representation of quantities.
A type-safe .NET library for unit-aware calculations - supports SI & Imperial systems, automatic conversion, and dimensional validation.
Class library of scientific functions, including noise generation, filters, interpolation algorithms, unit and dimension measurement, smoothing, transforms, and numerical volumes.
A library for handling values with attached physical units, written in C#, .Net 7
Easily use and convert units of measure in your C# project
Manage units with conversions and mathematical oprations. Code is generated through ISourceGenerator with Xml AdditionalFiles for units descriptions.
A large collection of conversion methods for C#/.Net
fully vibecoded crossplatform text based calculator with variable and units support
UniVertAll is a versatile unit conversion library for .NET developers. It supports a wide range of units and provides a fluent API for easy and intuitive conversions.
Physics.NET is a C# class libary that provides tools for solving physics problems.
A code generated library that makes working with units and quantities a piece of cake.
This repository was created for the sole purpose of keeping track of my progress while working through the Microsoft Learn C# lesson paths/courses. Each "lesson-path" contains "modules", which themselves contain individual "units", or the actual lesson project files. Content will continuously be added as I progress.
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