vfx
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In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
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Aug 15, 2021 - ShaderLab
A realtime Matrix VFX Shader in Unity 3D
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Mar 2, 2022 - ShaderLab
Purpose of this project are demonstration of programming, VFX and creating cutscenes skills
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Feb 21, 2023 - ShaderLab
Project use to test with Unity VFX Shader Graph
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Jun 18, 2023 - ShaderLab
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Jan 18, 2025 - ShaderLab
Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming
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Oct 1, 2025 - ShaderLab
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