Based on the terrain engine of the old comanche game.
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Updated
Sep 5, 2025 - C#
Based on the terrain engine of the old comanche game.
This is a project for a serious game for a class i made on 2023-2. The project was supposed to be a RPG dungeon style game mixed with minecraft elements. I had Only six months to develop documentation, textures and the code by myself.
A 3D falling-sand simulator using cellular automata
Implementation of Voxel procedural generation and Naive Surface-Net smoothing algorithm
A terrain generator using Unity3D and Octree datastructure.
MonoGame Voxel Engine test thingy
A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
Voxel game written in C#
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
An Open-source Unity Voxel game Engine.
Voxel Engine written in C# for Unity.
Open-source voxel game base C# specification
Use greedy algorithm to optimize voxel mesh (Minecraft like game)
A high-performance, deterministic spatial grid management system for simulations and game development.
Minecraft but without Build and Render Distance Limit , in C#
Minecraft-esque voxel engine, in search of it's own identity. Written in C# and OpenGL.
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