wolf3d
Here are 49 public repositories matching this topic...
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
-
Updated
Sep 18, 2024 - JavaScript
Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
-
Updated
Sep 14, 2024 - C++
My first RayCaster with miniLibX
-
Updated
Aug 6, 2024 - C
Basic raycaster in Go
-
Updated
Jun 26, 2024 - Go
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
-
Updated
Mar 30, 2024 - C
This project combines the power of reinforcement learning with a custom raycasting game engine written in Golang, reminiscent of the classic Wolf3D game.
-
Updated
Jan 31, 2023 - Go
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
-
Updated
Jan 14, 2023 - JavaScript
Wolf3D avatar edited with Blender to make it lighter and removed parts I didn't need (from 4.5mb to 339kb)
-
Updated
Feb 1, 2022 - JavaScript
The best in my opinion Wolfenstein 3D browser port. Parsed from http://users.atw.hu/wolf3d/
-
Updated
Jan 9, 2022 - JavaScript
Trying to learn to use OpenCL/GPU by implementing it on old project.
-
Updated
May 4, 2021 - C
An improved version of the original wolf3d-browser from id Software
-
Updated
Oct 8, 2020
Improve this page
Add a description, image, and links to the wolf3d topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the wolf3d topic, visit your repo's landing page and select "manage topics."