Own a 1970s entertainment restaurant, in Minecraft!
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Updated
Apr 10, 2026 - Kotlin
Own a 1970s entertainment restaurant, in Minecraft!
A wiki all about animatronics!
Gyro is my custom, from scratch built animatronic. (start; 23-11-25)
Bottango is an intuitive, visual tool for animating robots, animatronics, and all kinds of hardware. This repository contains open source drivers and API examples to work with the Bottango desktop app.
Open Source AI Robot Software for InMoov | LLM + Computer Vision + Voice Interaction | Python | Radxa | NVIDIA Jetson | Raspberry Pi
Dead silent animatronic cat ears using BLDC Field Oriented Control. Currently in early prototype stage.
It is an animatronic endo anyone can make! ; Even if you have no idea what you are doing. Just follow and build it with me :)
EYEMECH ε3.2 – AI-powered animatronic eye system combining MediaPipe face tracking (Python) with ESP32 servo control to create real-time, lifelike eye, eyelid, and head movements inspired by Will Cogley’s Eye Mechanism.
Gears based eye mechanism with 2 degrees of freedom
Code for random movements in an animatronic skull, using an arduino clone (attiny88) and sg90 microservos.
This is the code used for my TechnoTeddy project with ESP32 Devkit V1 board and 2 TFT round displays. I have not yet added features / functionality for the microphone input, PWM for motor drivers and other features... these are to be added soon as I work on improving the functioning eye movements, much like Bodmer's animated eyes library.
Making an OwlBot (a.k.a. The Bird Intimidator). A device that can be used as a bird intimidation tool to scare away pesky birds and other critters.
Freddie is a robotic mask that brings facial expressions to life using dual ESP32 boards, FreeRTOS, and ESP-NOW wireless communication. Freddie demonstrates real-time task scheduling, wireless synchronization, and interactive embedded design.
A simple animatronic to represent the side kick to Quinn in League of Legends but in animatronic form.
Life-size C-3P0 animatronic utilizing live image processing to identify and interact with museum visitors.
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