Gradient Descent Optimizers and Genetic Algorithms using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
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Updated
Jun 5, 2024 - Rust
Gradient Descent Optimizers and Genetic Algorithms using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
Bachelor Thesis Project - Converts a monophonic wav file into MIDI
Toying around with ArrayFire in Rust
An openFrameworks addon with pre-compiled binaries of ArrayFire.
Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
A small library for simulated annealing using arrayfire.
GPU-based Probabilistic Cellular Automata Simulation
Code for my Diploma thesis at Information and Communication Systems Engineering (University of the Aegean, School of Engineering) with title "Efficient implementation of watermark and watermark detection algorithms for image and video using the graphics processing unit". Part 2 / GPU
Optimizing convolution operation by CUDA
Data Loader for RayBNN
Graphical neural network editor and simulator made for C++ course at university.
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