🎡 Spin the lottery wheel in your terminal to randomly select participants with Rogvibe, a simple yet fun tool built with Textual.
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Updated
Apr 28, 2026 - Python
🎡 Spin the lottery wheel in your terminal to randomly select participants with Rogvibe, a simple yet fun tool built with Textual.
Advanced Discord-Music-Bot & Moderation system. Built with Lavalink-CSharp, Discord-Net, and high-quality Audio-Engine tools.
🚀 Enhance industrial operations with safe, observable LLM agents for sectors like aerospace and manufacturing—complete with prompt safety and evaluation tools.
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
C++20 multiplatform audio engine for game development. Fire-and-forget playback, 3D positional audio, mixing buses, adaptive music, RTPC, filters, and voice virtualization. Backends: CoreAudio, AAudio, WASAPI, PulseAudio.
An OpenSource DAW for MacOS in Swift
Lightweight Linux FLAC/WAV player with GTK, ALSA, DSP Studio and transparent signal-path diagnostics.
A powerful cross-platform audio engine, optimized for games.
music composition language built on SBCL and Csound
Advanced 3D audio features for libGDX desktop users.
Schema-driven audio engine for Web and Node
Real-time loudness and peak meter using AVAudioEngine and AVFoundation.
An open-source audio engine/virtual music studio built for education and personnal use.
Built a multithreaded audio engine using C++ and SFML. I engineered a custom Doubly Linked List for O(1) track navigation and implemented a background worker thread to automate song transitions. Features real-time audio seeking, thread-safe controls, and a persistent CSV-based storage system for seamless playlist management.
Community plugins for SuperCollider
a powerful, scalable, robust foundation for creation, in rust
Sound spatialization library. Written in C++.
High-performance 60 FPS rhythm game for M5Stack Cardputer with custom DSP audio engine and SD save support.
Engineering guide for seamless ambience loops and runtime audio stability in game engines (Unity, Unreal, FMOD, Wwise)
terminal-based mechanical keyboard simulator that reproduces realistic key and mouse sounds with near-zero latency. Supports customizable key bindings, adjustable volume, repeat mode, and multiple DSP presets for authentic typing feedback.
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