📱 CellularLab – iPerf3 Client for Android
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Updated
Aug 8, 2025 - C
A cellular automaton is a discrete model of computation studied in automata theory.
It consists of a regular grid of cells, each in one of a finite number of states; a new generation is created according to some fixed rule that determines the new state of each cell in terms of the current state of the cell and its neighborhood.
Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously, though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.
A well-known cellular automaton is Conway’s Game of Life.
📱 CellularLab – iPerf3 Client for Android
Multi-threaded library for cellular automata
A simple and rough simulation of forest fires on the windows console. It would probably make for a cool screen-saver.
A falling sand game made in C using the minilibX as the API
Conway's Game of Life on MS-DOS
GPU-accelarated Game of Life simulation capable of running very large patterns such as the digital clock in real-time.
Simple implementation of John Conway's cellular automaton with wraparound topology and fancy animations
An ASCII Powder Toy clone / game engine
Predator-prey ecosystem cellular automaton
Rule 110 Simulator in Brainfuck
A Daily random cellular automata generator powered by github actions
The program is a C console application that runs Conway's Game of Life, a cellular automaton invented by the British mathematician John Horton Conway in 1970.
Rule 110 implementation in C programming language.
Code for one and two dimensional cellular automata
Diffusion-limited aggregation cellular automaton
Minimal library implimentation for a shader based game of life simulation
game of life proposed by Conway, I just programmed it because it seemed pretty awesome
Created by Stanisław Ulam, John von Neumann
Released 1940