You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What if smartphones weren't a distraction but a solution for classrooms, students and administrators? Our I.P. seeks to allow mobile and other computer devices to become a trusted tool for educators, preventing cheating without violating student privacy concerns or locking down devices in case of a true emergency.
The user has to Login as Student, then from the Lecture Center, he/she can set Multiple Questions with Multiple Choice Answers. After completing it, the system automatically generates student’s report.
Neurolabs NLcognitive is a learning platform that transforms static content into interactive multilingual two-stage puzzles. Designed for educators, it boosts student engagement and retention through gamified challenges. 🧠 Try the full demo 🎓 Free for teachers and school admins—no setup required. 🚀 Built for modern classrooms.
Bioinformatics@IFSC repository - Bioinformatic tools applied in classroom. Repositório do Projeto Bioinformatics@IFSC, envolvendo novas metodologias para ensino de biologia e química no ensino médio.
A program that can be started after the login to lock the computer until a user writes his name. Then the name is sent to a server which will log it and allow the client to continue.
🌎 Interactive Spanish learning game with 10 countries, 100+ questions (A1-B1), achievements, leaderboards, classroom mode for teachers, and challenge mode for friends. Built with pure HTML/CSS/JS. ¡Aprende español jugando!