🔬 Proof of Concept of Dijkstra's algorithm in .NET
-
Updated
Sep 12, 2025 - C#
🔬 Proof of Concept of Dijkstra's algorithm in .NET
Repositório referente a desafio do Banco BMG, usando o algoritmo de Dijkstra, que é um algoritmo clássico de busca de caminhos mais curtos em grafos ponderados com pesos não negativos.
A high-performance route computation engine that determines the fastest path between two geographic coordinates using a graph-based road network. The system supports combined walking and vehicle travel, visualizes paths with a WinForms interface, and handles large-scale queries efficiently.
Windows Software for Airlines Administration.
This is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh. It is optimized for scenes where many objects move toward a few targets.
I have calculated an "influence score" on an unweighted and weighted graph. I used BFS algorithm for the unweighted graph and Dijkstra's algorithm for the weighted graph.
Campus Navigator is the perfect tool for navigating large campuses. Using an intuitive map and advanced pathfinding algorithms, it quickly finds the shortest routes between buildings, helping you save time and move around with ease.
A very simple graph data structure library
A .NET library for linear algebra, graph algorithms, and symbolic function evaluation - parse, compute, and explore complexity in math and code.
C# console application that uses data from the London transportation to manage stations and find shortest path from one station to the other
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
2D Maze game with AI built using Godot
This project showcases a custom-built 2D physics engine integrated with A* and Dijkstra's algorithms for optimized pathfinding. Additionally, a custom Unity editor tool is included, which generates CSV files containing random map data, enabling automated map creation. This tool is designed to assist in procedural level design. Demo scenes included.
Dijkstra Algorithm GUI for Windows with Drag&Drop controls.
A 3D isometric pathfinding game.
A simple, lightweight bidirectional graph optimized around Dijkstra's shortest path written in C#
2D maze path finding solution using Dijkstra algorithm
This repository accompanies a 3-part lecture series: Introduction to Pathfinding
Realization of basic algorithms on an oriented graph (Dijkstra, Prim's, Ford–Fulkerson, DFS, BFS)
Project provides a basic application of different path searching algorithms like A *, Dijkstra
Add a description, image, and links to the dijkstra-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the dijkstra-algorithm topic, visit your repo's landing page and select "manage topics."