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dijkstra-algorithm

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A high-performance route computation engine that determines the fastest path between two geographic coordinates using a graph-based road network. The system supports combined walking and vehicle travel, visualizes paths with a WinForms interface, and handles large-scale queries efficiently.

  • Updated May 24, 2025
  • C#

A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity

  • Updated Oct 10, 2024
  • C#

This project showcases a custom-built 2D physics engine integrated with A* and Dijkstra's algorithms for optimized pathfinding. Additionally, a custom Unity editor tool is included, which generates CSV files containing random map data, enabling automated map creation. This tool is designed to assist in procedural level design. Demo scenes included.

  • Updated Sep 1, 2024
  • C#

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