Rust library to generate signed distance fields
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Updated
Sep 10, 2020 - Rust
Rust library to generate signed distance fields
A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
Unsigned Distance Fields using Fast Sweeping Method
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