A simple flocking system implemented in C++ with SFML
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Updated
May 18, 2017 - C++
A simple flocking system implemented in C++ with SFML
Implement flocking behaviour e.g. school of fish which stick together and head in an aligned direction, all which avoiding being too close to each other.
Flock Behavior Simulation rendered in WebGL
Starling Flock Simulator (Qt and OpenGL)
A flocking algorithm with weighted behaviours.
Simulation demonstrating the 'Boids' flocking behaviour algorithm.
Simulation of the phenomenon of Starlings Murmuration using Qt and OpenGL
These rules are extracted from codexes, of various indigenous tribes from around the world. The codes were given to me by Thomas Arculeo, a descendant of the Iroquois or Haudenosaunee, the indigenous people of North America. This text is a collection of all the points I have found consistent within all the texts. Therefore, the meaning of each p…
AI program that showcases flocking behavior of boids, and is highly customizable.
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Flocking example in Paper.js
MATLAB implementation of robots flock motion
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Simple app that simulates bird flocks using the distributed behavioral model
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Colourful cellular automaton implemented with WebAssembly.
A TypeScript web game that brings an RPG-inspired 16px world simulation to life. Explore a dynamic top down world filled with NPCs, POIs, structures, and thrilling adventures. Customize your character, manage your inventory, and immerse yourself in rich interactions and procedurally generated gameplay.
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
Game agent flocking and steering behavior implemented using Allegro library
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