A simplified clone of Super Crate Box for the GBA
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Updated
Feb 6, 2017 - C++
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
A simplified clone of Super Crate Box for the GBA
Battle City clone developed for the Game Boy Advance and ARM architecture, using original assets from the classic game.
GBA++ | gameboy advanced emulator implemented in C++17 🕹️
WIP full featured port of VBA-M for Nintendo Switch
VBA-m built for webassembly
Libretro VBA-Next port for Switch. **Don't use this, see readme!**
Modified version of AI-TEM VisualBoyAdvance 0.2
Game Boy Advance Experience Project
Archive of ezgba by foobar_ (https://gbatemp.net/threads/395464), with personal changes.
Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.
A Game Boy Color and Game Boy Advance emulator
An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus
A Gameboy Advance emulator that kinda works
A tool to rip music from Gameboy Advance games that use the Krawall sound engine.
GBA platformer game created for Retro Platform Jam #4
A WIP Game Boy Advance emulator.
Shoot'em Up game for GameBoy Advanced. Developed just for fun. Compliment for colegues at HAWK Freedom Squadron.
an ikaruga style shmup for Game Boy Advance
Ice skating game for GBA
Created by Gunpei Yokoi
Released April 21, 1989