Lightweight framework for signals in GameMaker Studio 2.3+
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Updated
Dec 28, 2023 - Yacc
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Lightweight framework for signals in GameMaker Studio 2.3+
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Simplified networking for GameMaker: Studio 2 using the Patchwire multiplayer server framework
A library with demo projects to learn Game Maker Studio and Game Maker Language (GML)
Screen space global illumination for GameMaker
Lightweight delta timing solution for GameMaker: Studio 2
A Blender addon which exports 3D models to a format that GameMaker Studio 2 will read natively
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
A comprehensive minimalistic unit testing library for GameMaker Studio 2.3
Very experimental. Made mostly for a game project for visuals, never ended up using it.
Sponza template project for developing 3D rendering techniques in GameMaker
Simplified particle type generation for GameMaker: Studio 2
Action RPG game made in GameMaker Studio 2
Submission to XOR's Fluid rendering contest: An ocean surface renderer incl. wave spectra, Gerstner waves and screen-space reflections
A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Created by Mark Overmars
Released November 5, 1999