Retrieves client-sided Lua files from Garry's Mod game servers
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Updated
Jan 10, 2026 - C++
Garry’s Mod (often abbreviated as GMod) is a sandbox game developed by Facepunch Studios and published by Valve.
The game has a rich Lua scripting API which allows for a wide range of game mods and conversions.
Retrieves client-sided Lua files from Garry's Mod game servers
A repository of common bits for compilation projects based on Garry's Mod.
A module for Garry's Mod that mitigates exploits on the Source engine.
SHADERS FOR EVERYONE!!!! i have no idea wtf is going on
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
A module for Garry's Mod that adds hooks for obtaining errors that happen on the client and server (if activated on server, it also pushes errors from clients).
All in one Garry's Mod binary module for x86 linux/windows srcds that provide access to various source/gmod methods and callbacks. Make your serverside scripts more optimized, powerfull and secure! 💪
Tools for detouring functions in C/C++.
Garry's Mod rendered using DirectX Raytracing
A Garry's Mod module that creates a Remote DeBugger server
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
Internal binary module for the luapack project.
A module for voxel support in Garry's Mod
Created by Garry Newman, Facepunch Studios
Released 2006
Latest release 3 months ago