[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
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Updated
Mar 28, 2026 - Python
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
Lightweight AlphaZero implementation for Gomoku with MCTS + residual policy/value network, including ready-to-run 9×9 and 15×15 training presets.
AlphaZero self-play + C++ minimax engine for Gomoku · PyTorch, MCTS, pybind11, GCP
A GPU-accelerated AlphaZero implementation for Renju (Gomoku/Five-in-a-Row) using JAX/Flax with a real-time web-based game interface.
This is a CLI Gomoku game program written in python. It supports playing with either AI or human, while AI is driven by Minimax algorithm coupled with alpha-beta pruning.
Gomoku AI player powered by Monte Carlo, UCB, and a priority factor for gameplay decisions.
Gomoku AI from Scratch
A game-playing agent capable of playing Five-in-a-Row (Gomoku) (AI)
Gomoku web game
Implemented an AI-powered Gomoku game featuring multiple strategies including a reflex agent, alpha-beta pruning, Q-learning, and Monte Carlo Tree Search (MCTS).
Adversarial search algorithms to develop an agent that plays the Gomoku game.
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