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16 public repositories
matching this topic...
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Updated
Aug 29, 2023
Jupyter Notebook
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
Lights Out, a project to focus on our thesis.
Brutal Doom Monsters & Weapons with Obsidian
Adds Monsters from Realm667.com to your Oblige 7.70 Maps
Brutal Doom Monsters & Weapons with ObAddon and Oblige 7.70
Brutal Doom v21 Addon + Extras for Oblige 7.70
Temasek Poly Immersive Media & Game Development Diploma - AY2025 (Game Development Module)
Play as a little alien trying to jump home!
Randomize a level using; Wave Function Collapse algorithm.
Updated
Nov 12, 2021
Rust
Summer Vacation Project(Procedural Level Generated 2D Platformer with AI Enemy Agents)
For shaders, VFX, and content generation.
Updated
Dec 31, 2021
ShaderLab
Implementation of a random level generator based on tilemap patterns using Godot Engine 4
Updated
Jul 2, 2025
GDScript
2d platformer with level import
Updated
May 27, 2022
Java
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