lod
Here are 18 public repositories matching this topic...
This repository features a voxel ray marcher that renders a seemingly infinite voxel grid to the screen. This is done by utilizing a vulkan compute shader. The rendered scene is represented with chunks, that can be loaded in at different levels of detail based on the distance to the camera.
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Feb 25, 2026 - C++
Continuous level of detail Vulkan ray tracing demo
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Feb 22, 2026 - C++
Grass Simulation using OpenGL
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Sep 29, 2025 - C++
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
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Apr 6, 2025 - C++
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
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Apr 7, 2023 - C++
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
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Mar 14, 2023 - C++
A GameEngine library for OpenGL developed for educational purposes.
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Feb 4, 2023 - C++
HMS Core Scene Kit Slim Mesh Demo sample code demonstrates how to invoke external interfaces of SlimMesh to perform mesh simplification.
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Jul 12, 2022 - C++
Generate LOD 3D world by Stone
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May 11, 2022 - C++
Плагин, позволяющий автоматизировать генерацию LOD
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May 8, 2022 - C++
Terrain simplification algorithm using Geometry Shaders
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Feb 12, 2021 - C++
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
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Dec 3, 2020 - C++
implementing the level of detail on a model 3d object base on a view approach in openframework
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Jul 6, 2020 - C++
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